ZealotDKD Synx Vrchat Blender
A downloadable asset pack
ZealotDKD Synx
model and textures by ZealotDKD
Rigging and VRC port by mishka barkov and cane_Z13
contents:
sfw, nsfw, vrchat, blender, male, female,
jacket, shirt, pants, glam rock set +glasses
hair options, horns
human peen, vag, boobs
install requirements: VRCFURY, gesture manager
Usage rights:
you can use the model as is (or modify it to create a custom skin) to make animations or renders in 3D software or vr applications for personal use.
you can sell skins of the model if both users have purchased a copy of the model from the gumroad store.
you can sell animations or renders of the model or include them in patreon content.
if you would like to use the model in a game or application you are developing, please contact zealot for licensing.
Zealot creates custom skins, feel free to contact him for a custom model.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:
Comments
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How do you get that wide open maw expression in the bottom image on this page? I was hoping there was a maw slider that gets there. I've also noticed the tongue is completely stiff. Looks glued to the roof of the mouth when I talk. No blep like shown in the images on this page either. Actually there doesn't seem to be any facial expressions, at least not mapped to a menu or hand gestures. Is this correct or am I looking in the wrong place in the nsfw unity package and expressions just haven't been set up?
that was just me posing the model in blender.
there should be some expressions in the menu, but I dont think theres a maw open.
tongue comes out with finger gun after toggle is on.
I can look into making some changes. please message on telegram.
this quest compatible
no, but with some blender knowledge it can probably be optimized to be. the fur needs extra care to work on quest.
medium-high difficulty.
just make the fur as particals then done. tht should do it for quest.
particles? you mean the shader? because hair particles dont exist.
no, the problem is, the fur is on UV2. you would have to move it to UV1 for it to be picked up by a shader like particles-transparent.
if you have multiple fur colors they need to be atlassed on the uv.
HOLY MOLY.........would 👀
DO